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World of Warcraft: Thrall

I've always been a huge fan of Blizzard games and their cinematics, especially Warcraft. I'm a big admirer of the franchise, and every time I watch these cinematics, I feel incredibly inspired. That's why I created one of my favorite characters, Thrall. This model was made in real-time, aiming to replicate the visual style of the War Within cinematic from World of Warcraft, announced in 2024.

The software I used includes ZBrush for the high poly, Maya for low poly creation and UVs, and Substance Painter for texturing. In this stage, I used real skin textures as a base for the human skin tone, making adjustments throughout the process to achieve the characteristic green hue of Orcs without losing a realistic skin feel.

The hair was a particular challenge due to the braids. To achieve the final result, I used XGen, converting the XGen Primitives for polygons to optimize performance.

The final render was done in Marmoset, with composition and adjustments finalized in Photoshop.

I had fun and learned a lot while modeling this character.