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Vitor Borsato
Vitor Borsato
3D Artist
São Paulo, Brazil

Summary

I am 3D artist and motion graphics designer with over 10 yers experience in the VFX and advertising industry. My skill set is focused on modeling, digital sculpture, texturing, look development and VFX Composer.

I started my career in 2009 working as a video editor for TV stations, after working as a video editor for almost 2 years, I became a motion graphics designer working for advertising studios. During that time, I also had the opportunity to be a teacher of video editing, motion graphics and visual effects at Graph-it and Microlins schools. In 2013, I discovered my passion for 3D modeling after working for an advertising studio. The following year I decided to pursue my career in a new direction. With all the previous experiences and knowledge, I set up a new portfolio. In April 2014 I joined the team of the Laboratory Virtual Reality of Coppe at the Federal University of Rio de Janeiro and had the opportunity to work on innovative research in augmented reality. Also, in that period I worked as a freelancer for many companies, including Claro, Bradesco and Globo. Highlighting my work for InterTV, affiliate of TV Globo, where I participated as a 3D artist and motion graphics designer, reformulating the entire visual identity of the company for the digital signal. In November of 2016 I moved to São Paulo to work at Wide, where I contributed works for large companies, including Ambev, Pepsico, Itaú, Sodexo and Eletrobras. After that, I accepted the offer to join Kroton Educacional, where I continue to contribute to improving the learning of basic and higher education in Brazil, in an innovative way and focused on digital transformation.

Currently I have focused my studies for cinema and games, doing courses and workshops with great masters of the area.

If you are interested in knowing a little more about my experiences, feel free to look at my Linkedin.

Skills

Motion GraphicsRendering3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingLow-poly ModelingHigh-poly ModelingPost-productionVideo Editing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Arnold
Arnold
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Nuke
Nuke
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop