Hey, I'm Vitor Borsato I'm a Digital Sculptor & Character Artist living in Brazil. I've been working as an artist in the entertainment industry since 2009. I love making things with computers.
Contributing to the production of Battlefield 6 was a valuable opportunity to enhance my skills in creating high-fidelity 3D characters within a AAA development pipeline. Throughout this project, I was involved in several key stages to ensure realism and performance, including:
๐น High-Poly Character & Asset Creation โ Development of detailed high-poly models focused on realistic forms, surface definition, and fine sculpted details for characters and in-game assets, supporting both visual fidelity and production-ready workflows.
๐น Scan Processing and Refinement โ Optimization and cleanup of scanned 3D models to ensure anatomical accuracy and technical efficiency.
๐น LOD (Level of Detail) Implementation โ Developing and configuring multiple levels of detail to balance graphical quality and performance.
๐น Advanced Texturing in Substance Painter โ Creation of high-quality PBR textures and materials using Adobe Substance 3D Painter, focusing on realistic surface detail, material storytelling, wear variation, and optimization for real-time game engines.
๐น EA Frostbite Engine Integration โ Experience integrating high-quality 3D assets into EAโs proprietary engine during the development of Battlefield 6, ensuring proper implementation, optimization, materials, and visual consistency within the game pipeline.
This experience strengthened my expertise in advanced character production techniques, game engine optimization, and collaboration with multidisciplinary teams in a high-demand environment. Always striving for innovation and excellence in the world of 3D art for games
๐น Responsible for analyzing project needs to ensure the success of the 3D Artist team, including pre-production, client meetings, and production phases.
๐น Planning, prioritization, and task distribution based on the artists' areas of expertise within the project team.
๐น Providing continuous support to the team, addressing artistic, technical, and managerial issues.
๐น Identifying and mitigating risks that may impact the success of the project.
๐น Executing specific project tasks with high quality and efficiency.
๐น Recruiting and integrating new team members, ensuring they possess the necessary qualifications to perform the tasks.
๐น Clearly communicating task assignments, ensuring a shared understanding across the team.
๐น Quality control of individual performance, providing constructive feedback for continuous growth of team members.
๐น Ensuring that art assets meet the gameโs quality standards and follow the established Art Direction.
๐น Actively participating in project retrospective meetings to evaluate and improve processes.
๐น Producing high-quality 3D models, textures, and materials for characters, environments, objects, and props, always aligning with the artistic direction and technical requirements of the game.
๐น Designing and modeling 3D characters and creatures, balancing aesthetics and functionality for animation and gameplay.
๐น Developing detailed and immersive 3D environments, with a balanced design between aesthetics and functionality to enhance the player experience.
In my experience, I was responsible for analyzing project needs and ensuring that 3D artists were well-prepared for success, focusing on all phases from pre-production to final execution.
๐น Task Planning and Coordination: I organized, prioritized, and distributed tasks based on the artists' specializations, maximizing efficiency within the designated project team.
๐น Technical and Artistic Support: I assisted the team with artistic, technical, and managerial challenges, maintaining a healthy and collaborative workflow.
๐น Risk Management and Performance: I identified and mitigated risks that could impact the project's success, and performed quality control on deliverables, ensuring high performance and alignment with requirements.
๐น Team Development and Growth: I provided continuous feedback, encouraging individual growth within the team and creating a constant learning environment.
๐น Talent Management: I identified the need to replace or add team members when a professional's qualifications did not meet project demands, ensuring proper task execution.
๐น Art Direction and Quality Assurance: I worked actively to ensure that the 3D assets produced, such as characters, environments, and objects, adhered to the game's quality standards and respected the established art direction.
๐น 3D Modeling and Texturing: I designed and modeled 3D characters, creatures, environments, and objects, always considering aesthetics, functionality for animation, and gameplay.
๐น Involvement in the Creative Process: I collaborated in project retrospective meetings, helping to evaluate progress and implement continuous improvements.
My approach, focused on quality, teamwork, and efficiency, ensured project success and contributed to the delivery of visually impactful and technically solid assets.
๐น High-Quality 3D Art Production โ Modeling, texturing, and material creation for characters, ensuring alignment with the game's artistic direction and technical requirements.
๐น Character and Creature Design โ Development of 3D characters and creatures, balancing aesthetics and functionality for smooth animation and gameplay.
๐น Immersive Environments โ Creating detailed and engaging environments, considering the harmony between art and design to maximize player exploration and immersion.
๐น Optimization and Performance โ Adjusting 3D assets to ensure high performance without compromising visual quality, while respecting platform limitations and engine capabilities.
๐น Visual Cohesion โ Maintaining the project's artistic identity by following established guidelines and contributing to a consistent and unique visual style.
๐น Efficient Integration โ Direct collaboration with game designers, concept artists, and programmers to ensure the seamless implementation of assets into the game.
๐น Commitment to Deadlines โ Delivering results efficiently and within the established timeframes.
Contributing to the production of Madden NFL 24 was a valuable opportunity to enhance my skills in creating high-fidelity 3D characters within a AAA development pipeline. Throughout this project, I was involved in several key stages to ensure realism and performance, including:
๐น Scan Processing and Refinement โ Optimization and cleanup of scanned 3D models to ensure anatomical accuracy and technical efficiency.
๐น Photogrammetry-Based Texture Application โ Using photographic references of athletes to achieve maximum visual authenticity.
๐น LOD (Level of Detail) Implementation โ Developing and configuring multiple levels of detail to balance graphical quality and performance.
๐น Realistic Hair Creation โ Crafting hair using XGen for high-quality simulations and Hair Cards for real-time optimization.
This experience strengthened my expertise in advanced character production techniques, game engine optimization, and collaboration with multidisciplinary teams in a high-demand environment. Always striving for innovation and excellence in the world of 3D art for games.
โข Produce high-quality 3D models, textures, and materials for characters that align with the game's and movie's artistic direction and technical requirements.
โข Design and model 3D characters and creatures, considering both aesthetics and functionality for animation.
โข Create detailed and immersive 3D environments, incorporating a balance of aesthetics and practical design.
โข Optimize 3D assets for optimal performance without sacrificing visual quality, considering platform limitations and engine capabilities.
โข Maintain a consistent art style, adhering to established guidelines and contributing to the project's unique visual identity.
โข Ensure that all 3D assets are created and delivered in formats compatible and specifications.
โข Provide work results on time.
โข Work closely with designers, concept artists, and animators.
- Adidas
- XCAVE Studios
- Gullane Entretenimento
- Bromelia Produรงรตes - Lottie Dottie Chicken
- Red Lab 3D
I worked as 3d generalist, having the opportunity to work on innovative research in augmented reality, including the work we have done for the Poupa Tempo application in partnership with the Fluminense Federal University and the Government of the state of Rio de Janeiro.